1 dump('entering util/sound.js\n');
3 if (typeof util == 'undefined') util = {};
4 util.sound = function () {
8 /* We're going to turn this guy into a singleton, at least for a given window, and look for it in xulG */
9 if (! window.xulG) { window.xulG = {}; }
10 if (window.xulG._sound) { return window.xulG._sound; }
12 netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
13 var SOUNDContractID = "@mozilla.org/sound;1";
14 var SOUNDIID = Components.interfaces.nsISound;
15 this.SOUND = Components.classes[SOUNDContractID].createInstance(SOUNDIID);
16 this.SOUND.init(); // not necessary, but helps avoid delays?
18 window.xulG._sound = this;
22 dump('error in util.sound constructor: ' + E + '\n');
27 util.sound.prototype = {
29 'xp_url_init' : function (aURL) {
31 netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
32 var URLContractID = "@mozilla.org/network/standard-url;1";
33 var URLIID = Components.classes[URLContractID].createInstance( );
34 var URL = URLIID.QueryInterface(Components.interfaces.nsIURL);
40 alert('xp_url_init(): ' + E);
44 'play_url' : function(url) {
46 if (!url) { return; /* sound of silence */ }
50 netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
51 JSAN.use('OpenILS.data'); var data = new OpenILS.data(); data.init({'via':'stash'});
52 var url2 = obj.xp_url_init( data.server + url );
53 dump('SOUND: file = ' + url + '\n');
54 if (typeof data.no_sound == 'undefined' || data.no_sound == false || data.no_sound == 'false') obj.SOUND.play( url2 );
56 try { if (data.no_sound == 'undefined' || data.no_sound == false || data.no_sound == 'false') obj.SOUND.beep(); } catch(F) {
57 dump('beep(): ' + F + '\n');
59 dump('play_url(): ' + E + '\n');
63 'event' : function event(evt) {
64 var key = 'AUDIO_' + arguments.callee.name + '_' + evt.textcode;
65 dump('SOUND: key = ' + key + '\n');
66 this.play_url( urls[key] );
69 'good' : function good(e){
70 var key = 'AUDIO_' + arguments.callee.name;
71 dump('SOUND: key = ' + key + '\n');
72 this.play_url( urls[key] );
75 'bad' : function bad(e){
76 var key = 'AUDIO_' + arguments.callee.name;
77 dump('SOUND: key = ' + key + '\n');
78 this.play_url( urls[key] );
81 'horrible' : function horrible(e){
82 var key = 'AUDIO_' + arguments.callee.name;
83 dump('SOUND: key = ' + key + '\n');
84 this.play_url( urls[key] );
87 'circ_good' : function circ_good(e){
88 var key = 'AUDIO_' + arguments.callee.name;
89 dump('SOUND: key = ' + key + '\n');
90 this.play_url( urls[key] );
93 'circ_bad' : function circ_bad(e){
94 var key = 'AUDIO_' + arguments.callee.name;
95 dump('SOUND: key = ' + key + '\n');
96 this.play_url( urls[key] );
100 dump('exiting util/sound.js\n');